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Greg "Ghostcrawler" Street has posted a preview of some Death Knight changes the dev team is currently discussing. Most of these changes apply to tanking Death Knights.

This is a new class, and while we’re thrilled overall with how it's been received, we always expected to have to make more changes to death knights than the classes that have had their talents under the microscope for many years. We’re not prepared to announce specific changes to DKs yet, but here are some general areas we are tinkering with.

Possible changes include a boost in Frost Presence's mitigation; scaling the mitigation of Icebound Fortitude based on defense skill; buffs to tanking talents in the Blood tree; a reduction on Rune Strike's weapon damage, but a boost in threat; a reduction in runic power costs of Unholy Blight and Horn of Winter; some fixes to Shadow of Death; some changes to ghouls; and a new spell to raise fallen allies.

Ghostcrawler's full post can be found here or below. Discuss the topic in our Death Knight forum here.

UPDATE: Ghostcrawler has further expanded on this topic in a second post. It's also after the jump.


Tags: WoW
Rated: 5
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Players on the Ragnarok Online forums are calling out Aurora Blade, a web-based game entering closed beta this week, for ripping off aspects of other games, including World of Warcraft, Ragnarok Online, Maple Story and LaTale.

Kotaku has some more information, as well as some comparative screenshots. Also, Shacknews has some more comparison screenshots, including ones that compare Ragnarok and Aurora Blade creatures, and others that show the similarities between World of Warcraft and Aurora Blade class icons.

IGG has posted in the Aurora Blade forums to explain they only host the game, and another company developed it and reserves all copyrights to the designs and artwork. IGG further states that any discussion of this matter on the forums is against forum rules and could lead to bans for repeat offenders. The full post is after the jump.

Aurora Blade will be entering closed beta on Friday. You can receive an activation code here.


Rated: 5
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Wired has pointed World of Warcraft fans toward an April Fool's joke come to life: a version of Molten Core that looks like it was pulled off an Atari 2600 cartridge.

For those who don't remember, here's Blizzard's original joke. Well, Gamer's University ran with it and created a version of the raid that only takes up 2MB on a Windows machine. I think it's safe to say most gaming rigs can handle that. You can download it here.

Also, you don't need to hope 39 of your guildmates are on to try it out. This game's for two players only. Gamer's University highly recommends playing with a joystick to keep that Atari feeling. We should probably create an Allakhazam wiki page outlining boss strategies and cataloguing item drops for it.

Gamer University's main writer and site administrator explained how he created The Molten Core for anyone who's interested. Now somebody just needs to start working on Pong: The MMORPG.


Tags: WoW
Rated: 6
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The Child's Play Charity Dinner Auction will be held Dec. 9 at 6:30 p.m. at the Washington State Convention Center in Seattle. Ticket sales end Friday, so hurry if you'd like to attend. Tickets cost $125 for the semi-formal dinner, which includes a $60 tax-deductible donation to Child's Play. The charity provides games and toys to children in more than hospitals around the world, so it's certainly for a good cause.

According to a press release, a live auction will be held at the event, and one of the notable items up for bid is a bronze-cast World of Warcraft statue of an orc and wolf mount, given exclusively to Blizzard Entertainment employees.

A recent news post on the main page of the Child's Play Web site states total donations hit the $560,000 mark last week, which brings the charity well on its way to the $750,000 goal for this year. Child's Play was created in 2003 by Jerry Holkins and Mike Krahulik of Penny Arcade.


Rated: 6
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Greg "Ghostcrawler" Street has responded to a thread on the O-Boards regarding Warlock rotations to confirm that the dev team has been discussing some different tactics regarding the topic. Although it's too early to announce any definite changes, it's interesting to see their possible plans.

We have been talking about a couple of different approaches to warlock rotations. One is to try and make more of the dots last around the same duration so you aren't watching them quite so much. Another is just to lower the standard rotation from having so many dots. These are both things we are working on but it's too early to say what the changes will end up being.

So what do you warlocks think? Would you rather your dots have similar durations, less dots in your standard rotation, or something else entirely? You can discuss the topic in our warlock forum here.


Tags: WoW
Rated: 5
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